This document will guide you towards building a proper script dumper from scratch, using a GBC
game as an example. Before you begin, you may want to read http://www.romhacking.net/start/
first. However many of the techniques, processes and knowledge involved may be (and is probably)
useful in other game consoles/hardware.
For this document/tutorial, you will need to have the following tools.
Windhex: https://www.romhacking.net/utilities/291/
Notepad++: https://notepad-plus-plus.org/
A hex calculator, any will do.
Game’s ROM: Kikansha Thomas – Sodor-tou no Nakamatachi (J) [C][!]
BGB emulator: https://bgb.bircd.org/
Cartographer: https://www.romhacking.net/utilities/647/
Additional explanations: Abridgewater, YasaSheep, Bootleg Porygon, Pluvius
Document author: Bunkai
Document reviewer: YasaSheep
Number of Comments: 0
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